Max: The Curse of Brotherhood of an action-adventure platformer game developed by Press Play. It is a sequel to Max & the Magic Marker released in 2010.

Plot

One day, Max comes back from school and finds out that his younger brother Felix broke some of his favorite toys. Annoyed with his brother, Max looks for a way to get rid of him on the internet and stumbles upon a spell that is promised to make Max's brother disappear upon casting. When Max cast the spell, a giant claw comes through a portal and takes Felix. Max changes his mind and goes on to save his brother.

Gameplay

The core mechanics of Max: The Curse of Brotherhood revolves around solving puzzles that are solved using physics in a 2.5-dimensional world with a free player-controlled camera. There are 20 levels in the game which are divided into seven chapters. All the levels are tied together in a way they feel like one whole journey.

The main feature of the game's gameplay is a magic marker that adds a creative and open-ended approach to the game's puzzles. This marker is used to create material objects in specific places to use them to solve a puzzle. For example, the objects created by the marker can be used as a boosting platform to reach a previously unreachable spot and take a necessary item.

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