Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Key ingredients
Engaging turn-based combat - Combat gameplay includes active player input during attack animations (timed hits), multi-character combo attacks, boosting, and strategic defense options to hinder enemies while they are channeling a powerful attack or spell. For a more immersive experience, there are no random encounters or transitions to separate battlefields, and no grinding. Both navigation and combat happen in the same environment.
Unshackled traversal - Swim, climb, vault, jump off or hoist up ledges as you run through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Prequel story set in The Messenger’s universe - Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
Full-on dynamic lighting - Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
The Sabotage treatment on the turn-based RPG genre - Every system has been deeply analyzed to create an experience that pays respect to retro classics, while reworking some elements to offer a modernized experience free of irritants and timesinks.

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